
As with any game, one of the first things modders always improve is graphics. WW1 Start Dates: 1910 - WW2 Start Dates: 1933 & 1936 - Massive Technology Tree 1900-2060 - Massive Generic Focus Tree (1910-2060) - Reworked Law System with much more immersionĢ5. It will allow you to play 160 years of world history.
Rise of Nations is a mod lovingly made by the Hoi4 Community, for the Hoi4 Community. New merch: discount code isorrow for 5% off on ironsideIronside Click here to customize your own PC. Note that this Mod has no connection to the Kaiserreich Mod and plays in a different universe! - Monarchism Returns This mod covers an alternative history timeline in which the central powers of World War 1 won the war. Hearts of Iron IV mod | Released Mar 1, 2020. Steam Workshop::Hearts of Iron IV: The Great Wa This mod hasn't been updated since 1.3 If you want to play it, revert your game to that version or just download the current ww1 mod. Can you guys have a look over the second Balkan war when Romania is invited to participate into war (Punish Bulgaria event), ends with. Hearts of Iron IV: The Great War - Open Beta 0.12.1 The Great War - Open Beta 0.12.1 (13 December 2020) Preview. The Great War is a WW1 total conversion for Hearts of Iron IV. No combat in Vicky even remotely resembles WW1.Home Hoi4 WW Hearts of Iron IV: The Great War - Open Beta 0 Paradox are unlikely to want to touch gas warfare and there's no point asking them to.įinally, just why is it that on every single one of these threads people post the same, manifestly untrue, comments? I mean the following:ġ) "HOI can't handle WW1" - This has been shown time and time again to be untrue - every single one of the technologies and techniques of 1918 existed in 1936, so if you think HOI can't handle WW1, then it can't handle 1936 either.Ģ) "WW1 was a permanent stalemate" - People who believe this are lacking in historical knowledge, off the top of my head I can name at least ten campaigns that were campaigns of movement.ģ) "WW1 is covered by Vicky" - It really isn't.
Well tested decision chains and events. Sprites and other artwork made to a decent standard. Proper portraits for all the relevant people (and we're talking hundreds, maybe thousands of these). temporary fortifications that are built automatically when a unit is stopped in a province, that can be captured and relinquished to other units, and that decay when not occupied, instead of a dig-in bonus. As you say, there are limits to what modding can achieve, although we have seen (not just with HOI3, but also with HOI2) that a reasonable approximation of WW1 is achievable. I still hope that Paradox will do a DLC centred on WW1.